20:57Machine-translated from Azerbaijani by AIRead in Azerbaijani

Capcom Plans to Speed Up Game Development With Artificial Intelligence

Capcom plans to make broader use of artificial intelligence in game development. The company announced this plan at the Capcom Open Conference RE event held in 2026. In his presentation, programmer Satoshi Ishida discussed the future of the RE Engine game engine. The goal is to reduce the time required to develop major games.

Ishida said that even simple tasks take a great deal of time on major projects such as Resident Evil. The company’s solution is to successfully integrate AI technology into the development process. Artificial intelligence will speed up developers’ daily work and help make some stages more efficient. However, the company did not disclose which tools it would use.

Capcom previously said that it would not use finished assets created by artificial intelligence in its games. In other words, the company does not intend to use artificial intelligence to directly create characters, images, or other content. The main goal of the current plan is also to accelerate game development. At the same time, the announced roadmap indicates that the technology’s role could grow in the future.

The company wants to gradually transform RE Engine into an artificial intelligence-based game engine. The changes will be made step by step rather than all at once. Ishida described the ultimate goal as a transition to a future in which humans and artificial intelligence develop games together. Interestingly, Capcom’s Pragmata also explores the dangers that artificial intelligence could pose.